==========
ATTENTION:
==========
I (the programmer) will take no responsibility for the FurySimulator.
If you use it you do this completely on your own risk.
(Don't panik. As far as I know it can do no harm to you or your computersystem. But who really knows?)



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REQUIREMENTS:
=============
Your computer must have a soundcard, a videocard with at least 4 MB and DirectX 5 fully installed.
So far I have tested it on a Riva128 and Mystique.



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KNOWN BUGS:
===========

- there seems to be a problem with pure 3D cards like the 3Dfx-Chipset. 
  Use the software emulation if you have any trouble. 
- the window mode is not fully supported. There is no resizing possible and no cockpitoverlay available
  You should normally use the full screen mode.

Be warned: THIS IST  _N_O_T_ A OFFICIAL GAME! It's simply the current state of the development.
I simply have started it to see how it would be to fly a Starfury in a Babylon 5 like environment.
It is of course possible to make a funtional game of it. But at the moment it is only for the fun of myself.
If you are going to test the program on your machine please let me know about your experiance (good or bad).
If you succeed in running the game please let me know about the performance 
(try the scenario: "Raiders: The Big Battle").

Simply write me a mail with your experiance or new bugs with the subject "FurySim" (address hfritz@neurnberg.netsurf.de).





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Release Note:
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V0.02:	(01 June 1998)
- two new scenarios
- 800*600 16 Bit is now supported in full screen mode
- eased the distortion on the screen edges
- a short mission description
- better and more soundeffects

V0.01: (15 March 1998)
- background grafics (earth globa and a red nebula)

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FUTURE PLANS:
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- make it run on as many PCs as possible
- different kinds of movement-types (real newton, enhanced, WingCommander like, ...)
- scenarios for movement training
- scenarios for shooting training
- kind of campaign (ideas are wellcome)



======================================
Some Hints for the STARFURY-SIMULATOR:
======================================


Keyboard-Commands:	(automaticly valid if no joystick is connected)
===================================================================
up/down:			numerical pad 2/8
left/right:			numerical pad 4/6
roll left/right			numerical pad 7/9
eject				e					
abort scenario			[Esc]					
target nearst enemy		u					
target next enemy		[tab]
fire				[space]
full thrust foreward		a
full thrust reverse		s
1/10 thrust foreward		z (us) or y (german)
1/10 thrust reverse		x
shifting thrust			[left shift]


Joystick-Commands: (if normal 2-achsis 2-button joystick is used)
=================================================================
up/down				joystick down/up
left/right			joystick left/right
roll left/right			q/w
eject				e					
abort scenario			[Esc]					
target nearst enemy		u					
target next enemy		Button 2
fire				Button 1
full thrust foreward		a
full thrust reverse		s
1/10 thrust foreward		z (us) or y (german)
1/10 thrust reverse		x


Joystick-Commands: (if normal 3-achsis 2-button joystick is used)
=================================================================
up/down				joystick down/up
left/right			joystick left/right
roll left/right			q/w
eject				e					
abort scenario			[Esc]					
target nearst enemy		u					
target next enemy		Button 2
fire				Button 1
full thrust foreward		a
full thrust reverse		s
1/10 thrust foreward		z (us) or y (german)
1/10 thrust reverse		x
				

Joystick-Commands: (if MS-Sidewinder-3D is used)
================================================
up/down					joystick down/up
left/right				joystick achsis left/right
roll left/right			joystick left/right
eject					e					
abort scenario			[Esc]					
target nearst enemy		u					
target next enemy		Button 2
fire					Button 1
reverse thrust			Button 4
shifting thrust			Button 3
thrust					thrust slider



